
- #Nba 2k13 rosters Patch#
- #Nba 2k13 rosters full#
- #Nba 2k13 rosters free#
Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM. Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
#Nba 2k13 rosters free#
Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
NIKEiD shoes will now appear properly in-game after being equipped to a player. A number of other smaller changes have been made to address issues and enhance the user experience. Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game. Fixed a rare issue where a traveling violation would be called on a pass fake. When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered. Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak. Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one. AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them. AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows. Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court. Addressed two dunk animations that were not counting for a score when they were converted. #Nba 2k13 rosters full#
AI now only calls for a full court press in appropriate situations (i.e.Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the "Take Charge" animation. Tuned the logic behind Charging calls so that they are properly called.Passing successfully out of a double team has been tuned to be slightly more difficult.Long range passes are now less accurate and will result in more fumbled and missed catches.
Additionally, CPU teammates are now more able to guard their opponents on the break.
Tuned AI transition defense users will now have more fast break opportunities against the CPU. Improved AI rebounding logic to balance out offensive rebound frequency. It includes a number of tweaks and bug fixes based in part on user feedback, like altering the percentage of successful three-point shots. #Nba 2k13 rosters Patch#
2K Sports has done a poor job of releasing accurate rosters for the console and PC versions of NBA 2K13, leaving out numerous current NBA players and adjusting very few players' ratings.ĭeveloper Visual Concepts did release the game's first major patch yesterday on Xbox 360 and PlayStation 3, hitting the expected late November release window.
Singh gave no further details on the timetable, so the arrival and frequency of roster updates and patches on the Wii U remains to be seen. "Contrary to reports on forums," he said, the Wii U title will begin to receive that content "in the coming weeks." The Wii U version of NBA 2K13 will be updated with patches and new rosters, said 2K Sports community manager Ronnie Singh on Twitter, a day after the release of the game's first patch.